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AnimationProcess breakdown

Flip Breakdown

Here is a breakdown and some tips on how I managed to animated something with a complex rotation to avoid gimbal lock issues

Description

Planning Phase : Before touching the rig, I block out the camera movement and character motion using a simple cube Constraint : Once the planning feels right, I constraint my mesh to the cube to transfer all the motion data Blocking : Rough shapes and key poses, no details yet, just the core of the animation Final Render : All the hard work pays off

Description

Quick tips to handle complex rotations and avoid gimbal issues Using a simple 3 locator setup, you can separate rotation axes and gain precise control over your animation