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BlueprintsGameplay prototype

Fps Proto

A first-person shooter prototype developed in Unreal Engine using 100% Blueprints. All visual assets and animations were integrated from external sources, allowing full focus on building a complete and functional FPS gameplay loop.

My Contributions

FeatureDescription
Character setup
Full player controller with integrated animations
Core mechanics
Shooting, aiming (ADS), sprinting, and crouching
Enemy patrol system
Autonomous NPC navigation and patrol routes
Enemy detection system
NPCs react when the player enters their zone or shoots at them, triggering an attack response
Suicide bomber behavior
Enemies explode on contact with the player
Visual effects
Hit effects, explosions
Ammunition system
Ammo consumption, pickup, and HUD display
Health system
Player health bar, damage handling, and heal recovery
Countdown system
Pre-game timer to kick off each session
Survival timer
A running clock that ends the game when it reaches zero