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BlueprintsGameplay prototype

Redhood Pixel Art

A 2D platformer prototype developed in Unreal Engine using 100% Blueprints. The focus of this project was entirely on game logic and visual scripting, no C++ involved. All visual assets were sourced from free resources on itch.io, allowing me to concentrate on building solid gameplay systems through Blueprints.

My Contributions

FeatureDescription
Movement system
Player controller locomotion
Combat system
Melee/attack mechanics with hit detection
Enemy AI
Autonomous enemy behavior and decision-making
Health bars
Dynamic HUD elements for both the player and enemies
Ladder movement
Climbing mechanic
Damage VFX
Small hit effects to reinforce gameplay feedback
Coin collectible system
Pickup logic and score tracking
Interaction system
Chest, key, and door mechanics